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The Land of Avalon is a freeform medieval/fantasy roleplaying site loosely based on Arthurian lore. Avalon is home to many friendly members, administrators, and position holders, most of whom are always willing to RP, no matter how new a person might be to the site. With a large shop system full of various spells, items, and equipment no two characters are the same. With character races ranging from elves and humans to dragons, chimeras, and demons Avalon welcomes a wide range of races and RP skill levels. No one is too inexperienced to join in on the fun. With a variety of deities and elemental guardians, kings and nobility to pledge to (or oppose) there is no shortage of roleplaying opportunities. Avalon is full of great members and staff with a great sense of humor, friendly welcomes, and a love for roleplaying. Avalon invites you to experience the magic, today!

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hi there.; newcomer
Topic Started: May 24 2018, 08:34 AM (245 Views)
Kel'han
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Hello all. My name is Chris. Im a southerner who has been rping since the mid 90's and also a former Marine (yeah i know, once a marine always a marine). Im here at the behest of Morgana and im looking forward to getting the chance to write with all of you. Alright, well...that's about all i got atm. Hope to hear from yall soon.
Edited by Kel'han, May 24 2018, 08:39 AM.
Posted Image


Posted Image Fighter Speed- A character with this ability has achieved a high level of speed and agility. This ability is equivalent to the Speed spell, but it does not stack with other speed enhancing abilities.
Posted Image Dodge- Permits the character to evade a blow performed by an attacker with enhanced strength and/or speed. (Is not required to evade blows between equals).
Posted Image Perception- Characters with this ability possess highly developed senses, trained to detect details within their environment with precision and ease. Permitting the user to maintain a full awareness of their immediate area via disciplined use of hearing, sight, and smell.
Posted Image Parrying- Allows one to deflect a blow performed by an attacker with enhanced strength and/or speed. (Is not required to parry blows between equals).

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